In Starcraft 2 Mutiplayer nearly all Zerg players are teching to Mutalisks and expanding many times in a single match to mass produce these air units. The truth is, the Mutalisk could well be the Zerg's best unit. Now I don't know about you, but I'm definitely sick of losing to mass Mutas so I've put together a short guide on what you can do to counter them for all 3 races.
For Zerg the Hydralisk is the most suitable unit you should use against Mutalisks in Starcraft 2. They are able to take care of a Mutalisk in 1 on 1 combat and are cheaper in resources. Corruptors are great against Mutalisks too, at the same time I would not suggest Corruptors against Mutalisks, because Corruptors deal bonus damage to massive units and Mutalisks are light units.
Mutalisks are extremely fragile against structures. Therefore, a couple of Spore Crawlers and some Queens usually takes out a huge group of Mutalisks. Zerg possess the most difficulty against its own unit; the important thing is to simply mutate a lot more Hydralisks than they have Mutalisks. The Grooved Spine upgrade for the Hydralisks is by far the most essential upgrade against Mutas so you can start attacking them before they start attacking you.
Terran hands down hold the greatest ground vs. air unit in Starcraft 2: the Thor. Thors put up bonus damage to light units as well as deal splash damage. Though a single Thor just isn't going to prevail versus a group of Mutalisks, after a couple of Thors have moved into the battlefield, they are able to remove a complete horde of Mutalisks. Thors should be your first choice when you are playing as Terran trying to end a Mutalisk massacre.
Really the only disadvantage while using the Thor is that it's very sluggish. Determined Zerg players will attempt to take advantage of this weak point by staying away from your Thors and proceeding directly for the mineral line or expos. You are able to prevent this plan simply by setting up a few Missile Turrets around your mineral line. Mutalisks possess an attack range of 3 and have difficulty steering clear of Missile Turrets. Additionally they aren't going do a critical amount of damage to Missile Turrets.
Protoss employ the Phoenix against air units such as the Mutalisk. The Phoenix delivers bonus damage to light units the Mutalisk being a light air unit this makes Phoenix's ideal. The Phoenix deals 20 damage to light air units with a 1.1 sec. attack speed versus the Mutalisk which deals 9 damage with 1.5 sec. attack speed. When you look at the simple math there really is no comparison. Simply produce an amount Phoenixs to go with your main army or guard your base and you're a-ok!
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